Data Structures |
union | trans2d |
struct | Box2d |
union | trans3d |
struct | Box3d |
struct | ray3d |
struct | ConvexCone2d |
Defines |
#define | SetVector2d(v, x, y) SetPoint2d ( v, x, y ) |
#define | SetVector3d(v, x, y, z) SetPoint3d ( v, x, y, z ) |
#define | Trans3RotXd(tr, angle) Trans3Rotd ( tr, 2, 3, angle ) |
#define | Trans3RotYd(tr, angle) Trans3Rotd ( tr, 3, 1, angle ) |
#define | Trans3RotZd(tr, angle) Trans3Rotd ( tr, 1, 2, angle ) |
#define | RotXTrans3d(tr, angle) RotTrans3d ( tr, 2, 3, angle ) |
#define | RotYTrans3d(tr, angle) RotTrans3d ( tr, 3, 1, angle ) |
#define | RotZTrans3d(tr, angle) RotTrans3d ( tr, 1, 2, angle ) |
#define | SetVector4d(v, X, Y, Z, W) SetPoint4d ( v, X, Y, Z, W ) |
#define | SetQuaterniond(q, a, x, y, z) SetVector4d ( q, x, y, z, a ) |
#define | AddQuaternionsd AddVectors4d |
Typedefs |
typedef union trans2d | trans2d |
typedef struct Box2d | Box2d |
typedef union trans3d | trans3d |
typedef struct Box3d | Box3d |
typedef struct ray3d | ray3d |
typedef vector4d | quaterniond |
Functions |
void | SetPoint2d (point2d *p, double x, double y) |
void | TransPoint2d (const trans2d *tr, const point2d *p, point2d *q) |
void | TransVector2d (const trans2d *tr, const vector2d *p, vector2d *q) |
void | IdentTrans2d (trans2d *tr) |
void | CompTrans2d (trans2d *s, trans2d *t, trans2d *u) |
void | ShiftTrans2d (trans2d *tr, double tx, double ty) |
void | RotTrans2d (trans2d *tr, double angle) |
void | ScaleTrans2d (trans2d *tr, double sx, double sy) |
void | Trans2Shiftd (trans2d *tr, double tx, double ty) |
void | Trans2Rotd (trans2d *tr, double angle) |
void | Trans2Scaled (trans2d *tr, double sx, double sy) |
boolean | InvertTrans2d (trans2d *tr) |
void | MultVector2d (double a, const vector2d *v, vector2d *w) |
void | SubtractPoints2d (const point2d *p1, const point2d *p2, vector2d *v) |
void | AddVector2d (const point2d *p, const vector2d *v, point2d *q) |
void | AddVector2Md (const point2d *p, const vector2d *v, double t, point2d *q) |
void | InterPoint2d (const point2d *p1, const point2d *p2, double t, point2d *q) |
void | MidPoint2d (const point2d *p1, const point2d *p2, point2d *q) |
void | Interp3Vectors2d (const vector2d *p0, const vector2d *p1, const vector2d *p2, const double *coeff, vector2d *p) |
void | NormalizeVector2d (vector2d *v) |
double | DotProduct2d (const vector2d *v1, const vector2d *v2) |
double | det2d (const vector2d *v1, const vector2d *v2) |
void | OrtVector2d (const vector2d *v1, const vector2d *v2, vector2d *v) |
void | ProjectPointOnLine2d (const point2d *p0, const point2d *p1, point2d *q) |
double | Point2Distanced (point2d *p, point2d *q) |
short | ExtendConvexCone2d (ConvexCone2d *cone, double a) |
short | ExtendConvexCone2dv (ConvexCone2d *cone, vector2d *v) |
boolean | InsideConvexCone2d (ConvexCone2d *cone, double a) |
void | Trans2Point3d (const trans2d *tr, const point3d *p, point3d *q) |
void | SetPoint3d (point3d *p, double x, double y, double z) |
void | Point3to2d (const point3d *P, point2d *p) |
void | Point2to3d (const point2d *p, double w, point3d *P) |
void | Point4to2d (const point4d *P, point2d *p) |
void | Point2to4d (const point2d *p, float w, point4d *P) |
void | TransPoint3d (const trans3d *tr, const point3d *p, point3d *q) |
void | TransVector3d (const trans3d *tr, const vector3d *v, vector3d *w) |
void | TransContra3d (const trans3d *tri, const vector3d *v, vector3d *w) |
void | Trans3Point2d (const trans3d *tr, const point2d *p, point2d *q) |
void | Trans3Point4d (const trans3d *tr, const point4d *p, point4d *q) |
void | Trans3Shiftd (trans3d *tr, double tx, double ty, double tz) |
void | Trans3Mirrord (trans3d *tr, vector3d *n) |
void | Trans3Rotd (trans3d *tr, byte j, byte k, double angle) |
void | Trans3RotVd (trans3d *tr, vector3d *v, double angle) |
void | Trans3Scaled (trans3d *tr, double sx, double sy, double sz) |
void | IdentTrans3d (trans3d *tr) |
void | CompTrans3d (trans3d *s, trans3d *t, trans3d *u) |
void | GeneralAffineTrans3d (trans3d *tr, vector3d *v1, vector3d *v2, vector3d *v3) |
void | ShiftTrans3d (trans3d *tr, double tx, double ty, double tz) |
void | MirrorTrans3d (trans3d *tr, vector3d *n) |
void | RotTrans3d (trans3d *tr, byte j, byte k, double angle) |
void | EulerRotTrans3d (trans3d *tr, double psi, double theta, double phi) |
void | FindRotVEulerd (const vector3d *v, double angle, double *psi, double *theta, double *phi) |
void | RotVTrans3d (trans3d *tr, vector3d *v, double angle) |
void | ScaleTrans3d (trans3d *tr, double sx, double sy, double sz) |
boolean | InvertTrans3d (trans3d *tr) |
double | TrimAngled (double angle) |
void | CompEulerRotd (double psi1, double theta1, double phi1, double psi2, double theta2, double phi2, double *psi, double *theta, double *phi) |
void | CompRotV3d (const vector3d *v1, double a1, const vector3d *v2, double a2, vector3d *v, double *a) |
void | MultVector3d (double a, const vector3d *v, vector3d *w) |
void | SubtractPoints3d (const point3d *p1, const point3d *p2, vector3d *v) |
void | AddVector3d (const point3d *p, const vector3d *v, point3d *q) |
void | AddVector3Md (const point3d *p, const vector3d *v, double t, point3d *q) |
void | InterPoint3d (const point3d *p1, const point3d *p2, double t, point3d *q) |
void | MidPoint3d (const point3d *p1, const point3d *p2, point3d *q) |
void | Interp3Vectors3d (const vector3d *p0, const vector3d *p1, const vector3d *p2, const double *coeff, vector3d *p) |
void | NormalizeVector3d (vector3d *v) |
double | DotProduct3d (const vector3d *v1, const vector3d *v2) |
void | CrossProduct3d (const vector3d *v1, const vector3d *v2, vector3d *v) |
double | det3d (const vector3d *v1, const vector3d *v2, const vector3d *v3) |
void | OrtVector3d (const vector3d *v1, const vector3d *v2, vector3d *v) |
void | ProjectPointOnLine3d (const point3d *p0, const point3d *p1, point3d *q) |
void | ProjectPointOnPlane3d (const point3d *p0, const point3d *p1, const point3d *p2, point3d *q) |
double | Point3Distanced (point3d *p, point3d *q) |
void | SetPoint4d (point4d *p, double X, double Y, double Z, double W) |
void | Point4to3d (const point4d *P, point3d *p) |
void | Point3to4d (const point3d *p, double w, point4d *P) |
void | SubtractPoints4d (const point4d *p1, const point4d *p2, vector4d *v) |
void | AddVector4d (const point4d *p, const vector4d *v, point4d *q) |
void | AddVector4Md (const point4d *p, const vector4d *v, double t, point4d *q) |
void | MultVector4d (double a, const vector4d *v, vector4d *w) |
void | InterPoint4d (const point4d *p1, const point4d *p2, double t, point4d *q) |
void | MidPoint4d (const point4d *p1, const point4d *p2, point4d *q) |
void | Interp3Vectors4d (const vector4d *p0, const vector4d *p1, const vector4d *p2, const double *coeff, vector4d *p) |
void | NormalizeVector4d (vector4d *v) |
double | det4d (const vector4d *v0, const vector4d *v1, const vector4d *v2, const vector4d *v3) |
void | CrossProduct4d (const vector4d *v0, const vector4d *v1, const vector4d *v2, vector4d *v) |
void | CrossProduct4P3d (const vector4d *v0, const vector4d *v1, const vector4d *v2, vector3d *v) |
double | DotProduct4d (const vector4d *v0, const vector4d *v1) |
void | OutProduct4P3d (const vector4d *v0, const vector4d *v1, vector3d *v) |
void | OrtVector4d (const vector4d *v1, const vector4d *v2, vector4d *v) |
void | ProjectPointOnLine4d (const point4d *p0, const point4d *p1, point4d *q) |
void | ProjectPointOnPlane4d (const point4d *p0, const point4d *p1, const point4d *p2, point4d *q) |
double | pkg_LineRayDist3d (ray3d *ray, point3d *q0, point3d *q1, double *rparam, double *lparam, point3d *rp, point3d *lp) |
void | QuaternionMultd (quaterniond *q1, quaterniond *q2, quaterniond *q) |
void | QuaternionMultInvd (quaterniond *q1, quaterniond *q2, quaterniond *q) |
void | QuaternionInvMultd (quaterniond *q1, quaterniond *q2, quaterniond *q) |
void | QuaternionRotTrans3d (trans3d *tr, quaterniond *q) |
void | Trans3QuaternionRotd (trans3d *tr, quaterniond *q) |